OOPS Table
This is an OOPS table that I made up for the adventures in my campaign.  I like to play an OOPS on any miss which is rolled on a double i.e. 11,22 etc.  This gives the charter with little fighting skill more chance to cock up than somebody who has had years or decades to hone there skills in combat.  
	Some of the effects were inspired by the OOPS table which was on this board around the 16 Feb 99.  Unfortunately I lost the authors name whilst spring cleaning my H.D. so I cannot praise his name.  But cheers anyway to the unknown G.M.

Number rolled	Effect
	11	Critical Hit yourself roll for hit location and roll on critical hit chart
	22	Critical Hit nearest Ally  see 11 above
	33	Weapon tangles with an item of clothing may only parry for D3 rounds  
	44	Bump into nearest ally both fall over
	55	Twist ankle, fall over, can only parry untill up
	66	Hit yourself
	77	weapon breaks magic weapons get save +1=20% +2=60% +3=80% +4=90% +5=95%
	99	Throw weapon away 2D6 yds D12 for direction
	00	Weapon twists in hand loose 1 attack to gain a better grip 

Body Areas
	01-15--Head
	16-35--Right Arm
	36-55--Left Arm
	56-80--Body
	81-90--Right Leg
	91-00--Left Leg

Lee.bn@telinco.co.uk
                                       