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“Warriors of Thalos, this is your
hour of destiny. The continent is in chaos. We will march back to the lands of
our ancestors and make right an ancient wrong. By the blood of Almira, I will
make it so!”
-Queen Almira XXI of
THALOS
The Empire
of Ravilla
Before the Demon War, the elves
were split into two main groups. The wood elves, as their name suggests, lived
in the primeval forests of the interior, while the gray elves lived in remote
mountain cities. There was little communication between these branches of
the elven race, but the Demon War changed everything.
Without warning, enormous portals
opened up in the depths of the forest. Armies of demons direct from the Abyss
poured into Western
Oerik.
The wood elves were caught by surprise, and thousands died. Wildfires raged out
of control, destroying the heart of the forest and the wood elf homesteads with
it. Aid was slow in coming, and the wood elves were on the brink of
annihilation.
At this hour, the wood elf hero
Peramil mounted his giant eagle and flew through the blackened sky to reach the
mountain homes of the gray elves. He fought off winged demons and vicious
harpies along the way, but no evil could slow him. Peramil reached the gray elf
city of Ventia and told his kin of the holocaust
consuming the wood elf homeland.
The gray elves acted quickly.
Within the hour, powerful wizards were flying above the battlefields,
reconnoitering the enemy positions. Elite strike teams were dispatched to
distract the demons while the gray elves mustered their army for war. Soon a
hundred thousand elves were marching from the mountains to engage the demonic
armies. Bahamut the platinum dragon led his metallic dragons into the fray, and
together the allies saved the wood elves from destruction. To show their
gratitude, the wood elves swore a great oath, binding them to their kin for the
duration of the conflict.
Throughout the long war that
followed, wood elf units served with the gray elf army. They became known
as Oathbands, and the demons learned to fear their guerrilla tactics and deadly
accuracy with the long bow.
After the Demon War, Corellon
Larethian tasked the gray elves with guarding the Abyssal Gateways. The elves
sealed up their mountain cities and hid them from the world with magic spells
and wards. They built new cities around the portals. Should they ever prove lax
in their duties, the gray elves will pay a heavy
price.
What was left of the wood elves
returned to their forest homes after the war. Due to
the destructiveness of the conflict, only a small part of the forest remained.
They made a formal agreement with the gray elves to ensure their own protection.
The wood elf lands would become part of the new elven nation, but gray elf
control would end at the borders of the forest. The wood elves also agreed
to provide Oathbands for service with the gray elf army in times of
war.
At first the gray elf cities were
fairly autonomous. The city-states that emerged had many forms of
government, with a Grand Council that addressed issues of import to all the
elven lands. This state of affairs lasted for nearly five hundred years, during
which time human tribes and dwarven clans spread into Western
Oerik. In
the year 499, the Abyssal Gateway in the city of
Xanos opened, and demons flooded out
once again. The attack was contained quickly and bloodily, but the complacency
of the previous centuries had been shattered. Everyone wanted answers and
the Grand Council had none to give. To address the concerns of the common
citizen, the Grand Council tasked a small group of wizards with the
investigation of the Xanos Incident.
In 505 the wizards reported their
findings. It was their opinion that the gate’s activation was due to the
abnormally large number of sorcerers in Xanos. In a stunning declaration, the
wizards claimed that the secret and previously unknown root of sorcerous power
was the Abyss. The scientific method of wizardry was thus the only safe way to
practice arcane magic.
Sorcerers across the city-states
protested vehemently. They argued that it was the blood of dragons that
gave them their power, not the influence of demons. The Grand Council was
looking for a scapegoat, however, and the wizards had given them one. To
protect the elven people, the Grand Council turned from an advisory body to a
ruling one. The city-states were now to become parts of a greater whole. The
gray elf citizens, frightened by the taste of war they had received,
wholeheartedly approved of the Grand Council’s action.
The Grand Council’s next move was
to enact an official ban on sorcery. Its practice was specifically linked to
demonology and its practitioners were declared a danger to elven security.
Over the ensuing five years, sorcerers in the city-states were hunted by
specialized teams of mage hunters. They were forced to renounce their sorcerous
ways or go into exile. Many left and never returned.
The most successful mage hunter
was an elf named Trigorian. He unearthed a cabal of sorcerous cultists, and
their public trial made Trigorian a hero. When the sorcerers of Ravilla had
been dealt with, the ambitious Trigorian turned to politics, and in 513 he was
elected to the Grand Council. He immediately agitated for a wider effort
against sorcery. He argued persuasively that city-states could not be kept
safe if sorcerers were allowed to run wild beyond their borders. The council
tripled the size of the army, while Trigorian urged the citizens to war.
Hostilities commenced in 515.
Gray elf armies swept south and
east for the next twenty years, aided by Oathbands of their wood elf kin. They
overran a myriad of petty kingdoms and drove humans and dwarves before them. By
the time the campaign had run its course, the elves controlled all of
Western
Oerik
north of the Blasted Desert with two exceptions: the dwarven
kingdom and the new human nation of Thalos. The dwarves were not a sorcerous
people, so costly assaults on their mountain strongholds were considered
unnecessary. The island nation of Thalos was assaulted in 550, but the
inspirational leadership of their Queen Almira helped the humans defeat the
veteran elven legions. Although Trigorian agitated for a renewed attack, none
would back him. The elven people were tired of war.
Thus the elven city-states became
an empire. The official year of this event is 525, when the city-states unified
permanently as the Empire of Ravilla. The members of the Grand Council became
known as the Oligarchs and their power was vast. They presided over the zenith
of Ravillan achievement, the Elven Peace of 552-698.
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Ahmut’s
Legion
The Empire of Ravilla dominated
Western
Oerik for
some two hundred years. The Elven Peace of 552-698 was a golden age for Ravilla.
Elven learning and arts flourished, and the army did little more than police the
border and fend off the occasional savage humanoid raid. In their strength, the
elves became complacent. They were the masters of Western
Oerik and
none could challenge them ... or so they thought.
In 699, Ravilla was shocked to its
core. A horde of horsemen appeared on its southeast border, and Stratis, the God
of War, was spied among their ranks. As columns of horsemen poured into Ravilla,
the elves first heard a name they would learn to fear: Ahmut. He was the
undisputed leader of the invaders, a group of human tribes known as the
Baklien.
The elven army was at first
unconcerned. They had, after all, never been defeated in their home
territory. When the two armies clashed for the first time, the elven commanders
watched smugly as the Baklien broke and ran. Gray elf cavalry pursued to finish
the job and quickly left the infantry behind. With astounding discipline, the
Baklien reformed and surrounded the isolated elven horsemen. Ahmut then led
his heaviest troops forward in a devastating charge. The elven infantry could
only watch as their brethren were annihilated.
For the next three years, Ahmut
and the Baklien rampaged across Ravilla.
They defeated several elven armies
and rebuffed all attempts at a negotiated peace. Where armies had failed,
however, one woman succeeded. Prisca, the most skilled
assassin in the Oligarch’s service, penetrated Ahmut’s camp and slit the
warlord’s throat as he slept. When Ahmut’s death was discovered, his
lieutenants scrambled for power. In the ensuing chaos, the armies of Ravilla
rallied and drove the Baklien out of the empire. They disappeared to the south
and never returned.
Ahmut’s body rotted in an unmarked
grave for centuries. His name lived on, as he gradually became a bogeyman used
to frighten elven children. When rain pounded on the rooftops, it was said to be
the sound of Ahmut on his ghostly steed. Everyone understood that Ahmut would
take vengeance on the elven people if given the chance.
As he died with an elven blade in
his heart, Stratis gave Ahmut that chance. The god’s spear fell straight and
true, piercing the aged skeleton of the Baklien warlord. Ahmut, fire in his eyes
anew, tore himself free from the grave. The godly artifact had brought him back
as a lord of undeath, and he would have his vengeance.
The power of Stratis’s spear
allowed Ahmut to raise undead skeletons quickly from old battlefields. As he
began his war against life, Ahmut was able to add zombies to his ranks as well.
Soon the countryside was abuzz with rumors of Ahmut’s return. The elven
Oligarchs dismissed the talk as purest fancy, but theirs were not the only ears
listening.
Nerull the Reaper, the God of
Death, is not without his followers in the Sundered Empire. The Red Scythe is a
cult that dates back several centuries. It began in the outlying provinces of
Ravilla, far from centers of elven power. Although quickly proscribed by the
authorities, the cult grew. To humans, halflings, and gnomes living under elven
rule, the Red Scythe offered not just power, but the power of life and
death.
When word of Ahmut’s return
reached them, the leaders of the Red Scythe knew their hour had come at last.
Here was a champion of death, ready to do Nerull’s will on Oerth. All that
remained was to contact Ahmut and put him under the cult’s command. The Red
Scythe leaders were in for a surprise. They found that Ahmut retained all of his
cunning and force of will. One touch from the lord of undeath slew the most
powerful priest of Nerull, and the rest of the Red Scythe quickly fell into
line. The cult would now serve Ahmut, not command him.
With the Red Scythe under his
thrall, Ahmut was able to build a true legion of undead. Red Scythe necromancers
from all over the Sundered Empire poured into his camp, ready to animate the
dead for their new master. Ahmut led his legion into the mountains first, to
establish a base of operations. There his forces slew several thousand
troglodytes in fierce underground battles, taking the warrens for
themselves. The troglodytes returned to life in a matter of hours, as zombies in
Ahmut’s service. This set a pattern for Ahmut’s further conquests. Each enemy slain was not only a
blow to the opposing army, but a fresh recruit for the forces of
undeath.
Ahmut’s
Legion has continued to grow, from day to day and battle to battle. The Baklien
warlord now controls a swath of territory southeast of the elven city-states.
Advance parties have clashed in the mountains with the gnolls of Naresh, and
more serious battles have occurred with Drazen’s Horde to the west. While Ahmut
craves vengeance against the elves, he hates all life and fights any mortal army
he can strike at. The forces of undeath are on the march, and Nerull smiles upon them. Who can stop the Reaper
of Life?
Cultist of the Red
Scythe
Until Ahmut arrived and conquered
enough territory to give them a base of operations, the Cult of the Red Scythe
was forced to operate in the shadows. In Ravilla and Thalos, those cultists
caught were executed out of hand. The Red Scythe thus discouraged its members
from carrying scythes as weapons or tattooing the cult emblem on their persons:
The risk of detection was simply too great. Instead, the cult encouraged the use
of a dagger, a weapon so common that even peasants often carried it. Daggers
aroused no suspicion and were perfect for the business of
murder.
The Red Scythe is home to clerics
of Nerull, necromancers, assassins, and rogues of ill repute. The dagger is the
favored weapon of all, and many clerics and wizards will take a level of rogue
to pick up the sneak attack ability and learn the art of
stealth.
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Thalos
Before the Empire of Ravilla, humans lived in scattered tribes across
Western
Oerik.
When elves began their conquest, they pushed the tribes before them. Each
time the tribes resettled, the elven boot kicked them still farther from their
homeland. With their numbers dwindling every year due to hardship, disease,
and war, the tribes faced extinction.
The leader of the Strongbow tribe was a warrior named Almira. She argued that
the tribes must travel far beyond the elven reach to establish a new home. All
but three of the tribes followed Almira on a grueling march. In 531 they reached the coast, off which
scouts had spied a massive island. This island had ample resources, natural
defenses, and a remote location. There was only one snag: It was overrun with
kobolds.
While other tribal leaders
despaired, Almira was pleased. Her people had been running for years, but now
they would enter their homeland not as refugees, but as conquerors. Almira
dubbed the island Thalos, the ancient word for “fortress,” and rallied her
people for one last push. Under her leadership, the tribes spent six months
resting, training, and building a fleet of barges to carry them to the
island.
The kobolds were not expecting an
attack, and they fled from the invading humans. The disorganized kobolds fell by
the thousands, and within four years, the island was under human control. By 541
the war was over. The surviving kobolds fled underground, escaping the
humans through inaccessible tunnels. With the kobolds defeated and contained,
Almira claimed victory. The Scouring of Thalos had the effect she had desired,
and her people were now confident and unified.
Crowning Almira was only a
formality, for no one dared to stand against the savior of humanity. By this
time there were only ten tribes left, and Almira divided the land equally among
them. She also established the regents, an advisory body with two
representatives per tribe. They were responsible for enacting the Queen’s
orders, the most important of which was establishing an army and navy. Despite
their victories, Almira knew it was only a matter of time before the elven
legions arrived.
Battle began in 550, when hundreds of elven ships met the
small human navy, which was led by the aasimar Furiel.
The humans knew they stood no chance against the navy of Ravilla, but they also
knew that every ship sunk increased the chances of a land victory. As they
sailed to their deaths, the marines shouted out a war cry that has since rung
out on a thousand battlefields: “For Almira and the Shield
Mother!”
Magic blew ships apart, clouds of
arrows filled the air, and boarding parties made decks run red with blood. Furiel, in her wrath, called down pillars of fire until a
hail of elven arrows nailed her to the mast. After three hours of fighting, the
forces of Ravilla were ready to land on Thalos, where Almira awaited with a
mighty host.
The ensuing battle lasted for
three days. Wave after wave of elven ships disgorged thousands of veteran
soldiers. Ravilla’s armies, however, had grown used to walking over their
opposition, and they were not ready for such determined resistance. Human
soldiers matched the elves, arrow for arrow and blade for blade. Each time the
elves established a beachhead, the humans hurled them back into the sea. Almira
led her troops personally, and the Battle of the Bloody Tide was her finest
hour. The human losses were grievous, but the elves
never again attempted an invasion of Thalos.
Fifty years of peace followed, and
Thalos thrived. Cities grew, trade flourished, and the population boomed.
When Queen Almira died peacefully in 575, her eldest daughter succeeded her,
establishing a dynasty that has continued to the present
day.
The Thalish were not the only ones
growing in numbers, however. In 602,
tens of thousands of kobolds boiled up from the underground to take
vengeance. The surprised human army was initially slow to react. Farms were
burned, towns were razed, and stores were destroyed by the rampaging kobolds. It
was the church of the Shield Mother that reacted first. Its clerics organized
local militias to fight back, buying the army time. Once the military was
organized, the kobolds could do little to save themselves. Again they were
hounded back to their warrens with great slaughter.
Queen Almira II was not satisfied
with her victory. She knew that the kobolds would return again and again unless
their warrens were rooted out. She offered the gnomes of the continent gold and
any underground areas they conquered in her name in return for their aid. A
whole human generation passed, only vaguely aware that a war raged beneath their
feet. By the time Queen Almira III was crowned, the gnomes had won the war. The
kobolds would never bother the humans again, and Thalos had found strong
allies.
Four hundred years later, Thalos
has become a mighty nation. h controls the seas, its
gnome population safeguards an impregnable underground armory, and its
paladins lead a mighty army. Almira XXI is an inspirational leader like her
ancestor. In the wake of the death of Stratis, Almira declared a great crusade.
She has inspired her people with visions of conquering their ancient
homelands, and her armies now march on the continent they once fled.
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Mordengard
Dwarves didn’t arrive in Western Oerik in
significant numbers until 50 years after the Demon War. Then, clans of dwarves
came from the south, traveling up the coastline on war barges. Four waves of
warriors and settlers made their way into the Sundered Empire region over the
course of a hundred years, looking for a new land to call home. Unlike the human
tribes, who were forced west by hostile elven armies, the only thing the dwarven
clans were escaping was overpopulation.
The
dwarves settled in a range of mountains west of the elven city-states, and in
196, the clans decided to join together to create a true nation. The clan
leaders wanted to set up a traditional dwarven kingdom, but there was no
royal family. To solve this dilemma, a council of important military, clerical,
and social leaders was created, and it spent ten years deliberating. Finally,
the council decided that it would elect a king from among the clan leaders, with
the losing clan leaders being allowed to found noble houses, so that a proper
dwarven kingdom could be established.
In 206,
the Blessed Kingdom of Mordengard was born, under the leadership of King
Smoni. The first king proved a popular ruler. He sponsored a program of building
and expansion that linked the many dwarven holds together and created a central
metropolis. By the time King Smoni passed on, Mordengard was stable and
prosperous. Power then passed to Smoni’s son, and the noble houses supported the
kingship. The dwarves, it seemed, had created exactly the nation they'd
wanted.
Mordengard
stayed on the sidelines during the establishment of Ravilla. The elven
commanders were happy to leave the dwarves alone, since they didn’t practice
sorcery and didn’t oppose elven expansion. The dwarves were happy to profit from
Ravilla, selling weapons and armor to the ever-expanding elven legions. The
money was so good that Mordengard closed its borders to refugees so it would not
anger the Oligarchs, a slight still remembered in Thalos to this
day.
It wasn’t
until 759 that the dwarves got a taste of elven steel. In that year, a dwarf
expedition was exploring the mountains east of Ravilla. They encountered a
mighty warrior, later identified as the god Stratis, who promised them untold
fame if they would follow him. Stratis led them toward one of the ancient gray
elf cities, hidden since the Demon War and protected as a final refuge for the
elven people. Gray elf guards, alarmed by the dwarves’ presence, attacked
the expedition and killed all but one of its members.
When the
surviving dwarf returned to Mordengard, war was all but assured. The elves
couldn’t explain that they were protecting secret cities, and the dwarves
couldn’t allow the insult to go unpunished. Thus began the War of Spite, a
vicious and ultimately pointless conflict that lasted twenty-one years. The
war finally ended in a draw, with the armies battering each other into
exhaustion.
After the
War of Spite, the king concentrated on rebuilding Mordengard. He didn’t
realize that the greatest threat to Mordengard would come from within his very
household. Hakon, the king’s third son, had realized that it was unlikely he
would ever become king. This did not please him, so he arranged the murders of
his two older brothers and then sped along the death of his father with a
debilitating poison. By the time his father passed on, Hakon had the reigns of
power firmly in hand. He was crowned king and began a long reign of abuse and
exploitation.
Hakon
viewed dwarven workers as his property, and he drove them ruthlessly. He
ordered gigantic construction projects, culminating with the King’s Spire, a
monstrous tower that jutted out of the mountainside. Known as the Tyrant’s Peak
to the workers, this became Hakon’s center of power and was guarded by his most
loyal troops.
Hakon
ruled for exactly one-hundred years. As the rights of the workers and
then the soldiers faded away, it became clear that all the dwarves of Mordengard
were nothing but slaves to Hakon. Finally, the people rose up in rebellion. The
workers picked up their hammers and defied the Tyrant King. Most of the army,
long underpaid and abusively disciplined, joined them. Only the tyrant’s
personal guard remained loyal, and they defended the King’s Spire fanatically.
After a number of costly assaults, the rebels retreated. Hakon rejoiced,
sure he had crushed their spirit. Unknown to him, however, engineers were hard
at work underneath
the Spire. The next morning Hakon woke up to the sound of explosions. Tyrant’s
Peak was rocked at its very foundations and came crashing down, killing Hakon
and every one of his loyalists.
The
triumphant rebels set about rebuilding their shattered land. With the King, all
his relatives, and most of the nobility dead, it was decided that the very idea
of kingship should remain entombed under the ruins of the Tyrant's Peak. The
rebels decided to organize a new government that would recognize the real
cornerstone of the nation: the workers. The workers and soldiers
organized themselves into guilds and elected a Workers’ Council to run the
government. As precedent, they pointed back to the original council that had
elected the first king. It was time, they decided, for the dwarven people to
control their own fate. Thus was born the People’s State of
Mordengard.
To
safeguard their revolution, the dwarves established the People’s Legion, a
standing army of rigid professionalism. Most citizens serve in the People’s
Legion at some point in their lives, so Mordengard has a deep reserve of trained
warriors. Since the start of the Godwar, the ranks of the People’s Legion have
grown greatly. They are ready to give their lives so that Mordengard can remain
free.
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Naresh
Naresh is a
dagger pointed at the heart of Ravilla. Although gnoll tribes overran the area
several hundred years ago, Naresh is reckoned a new threat by the Oligarchs of
Ravilla. In fact, the driving force of the gnoll armies is an ancient foe of
elvenkind, Yeenoghu, a demon prince of the Abyss.
The
defining event of Western Oerik was a conflict known as the Demon War. The
architects of this invasion were the aforementioned Yeenoghu and his
then ally, Baphomet, demon lord of minotaurs. Their
armies were comprised of demons, gnolls, and minotaurs-all straight from the
Abyss.
When the
abyssal armies were finally defeated, surviving demons fled back through the
portals, which were sealed behind them. The smashed remnants of the gnoll forces
fled across the mountains and disappeared. The gray elves, soon to
establish their new city-states around the Abyssal Gateways, thought the gnolls
were gone for good.
They were
wrong....
The days
after the Demon War were dark ones for the gnolls. Yeenoghu and Baphomet became
enemies, each blaming the other for their defeat. As if fleeing from
vengeful elves was not enough, the gnolls also found themselves in constant
skirmishes with their minotaur allies. Crossing the
mountains with few supplies and no native guides only added to their misery. As
a result, many of the gnolls perished before they ever reached safety beyond the
mountains.
The gnolls
arrived in a lawless region well away from civilization. Yet even with reduced
numbers, the veteran gnoll warriors were able to claim a section of the forest
as a new base. Once established, they sent out rangers to survey the area. They
discovered that several humanoid warlords were operating in the wild and that a
strong nation rumored to be ruled by dragons dominated the south. The gnoll
tribes, having little to offer anyone but their battle experience, began to hire
themselves out as mercenaries to the various warlords. They quickly
established a reputation for bloodthirstiness and ruthless
efficiency.
Once a
warlord became completely dependent on gnoll troops, he would be overthrown and
his lands added to that of the tribes. Every year, gnoll numbers and territory
grew, and they dubbed their new land Naresh, meaning “far home” in their native
tongue. The gnolls showed little interest in Western
Oerik, and it is
unlikely they would have turned their attention that way if not for the minotaurs.
The
servants of Baphomet had settled deep under the mountains, away from both elves
and gnolls. When the demon lord deemed the time right, he unleashed his minotaur bands against Naresh. Baphomet, it seemed, continued
to nurse a grudge against Yeenoghu, and he wanted his rival's worshippers to
suffer. A vicious war ensued.
Surprised
at this onslaught from an unexpected quarter, the gnolls initially gave ground.
Under the skillful leadership of their rangers, however, the gnolls “ceded”
more territory to the minotaurs and lured them deep
into the forest. This was the invaders’ undoing. Being masters of irregular
warfare, the gnolls began whittling away at the minotaur forces with traps and ambushes. Eventually, the
sheer number of gnolls began to take its toll on their attackers, and they
pushed the minotaurs back into the
mountains.
With their
enemies retreat, the gnoll tribal chiefs were in favor of declaring victory and
ending the war. The priests of Yeenoghu, however, insisted on a counter invasion
of minotaur territory. They claimed that their demon
prince demanded vengeance, and faced with the word of Yeenoghu, the chiefs had
little choice but to acquiesce. The war raged on. This time, the minotaurs had the advantage of fighting on their home turf.
The gnolls fought through endless underground labyrinths, and while they were
ultimately victorious, the price they paid was terrible.
Another
period of rebuilding followed, and the gnoll tribes once again regained their
strength. With the former minotaur territory now under
their control, the gnolls found themselves, almost by accident, near
Ravilla. As time passed, gnoll rangers reported that the eastern defenses of
Ravilla were eroding. The elves had never faced invasion from the mountains, and
convinced that an attack from this direction would never come, they had grown
lax. In light of these reports, the priests of Yeenoghu once
again demanded action-here was an opportunity to take vengeance on an
ancient foe.
Spurred on
by the priests and aided by demons, a coalition of gnoll tribes attacked
Ravilla’s eastern defenses. With ease, they rushed through the elven lines and
then pushed on out of the mountains. Here, they met their match. In a
series of bloody battles, the elves and their centaur allies stopped the gnolls
and established a new border for Ravilla.
Nevertheless,
the elves were in shock-the gnolls, gone for so long, had returned with a
vengeance.
Knowing
that if the gnolls ever succeeded in breaking open the Abyssal Gateways at
the heart of the gray elf cities all would be lost, the elves expected the
worst. After their stinging defeat in the forest however, the gnoll tribes began
squabbling. Some wanted to attack again, others wanted merely to enjoy the
spoils they had already won. Lacking a strong leader, the gnolls ultimately
mounted no major campaigns for over a hundred years.
Some forty
years ago, a powerful demon fathered a son with a gnoll woman. This boy was
called Jangir, and from a young age he proved a mighty warrior. He joined the
priesthood of Yeenoghu and quickly rose through its ranks. With strength,
charisma, and the power of demonic blood, Jangir dominated the priests of
Yeenoghu and became high priest by the age of thirty. When Stratis was slain,
Jangir had already decided to take the tribes to war.
Several
weeks after the death of Stratis, a gnoll child came to the temple with a gift
for Jangir. It was the flail of the slain god, which had fallen from the sky
after the final battle. Here was an undeniable portent. With the flail in
hand and Yeenoghu’s blessing, Jangir was unstoppable. He united the gnoll tribes
under his own leadership and declared himself Priest-King of
Naresh.
Now Jangir
and the gnolls march to war with summoned demons at their side. If the
Priest-King has his way, the Abyssal Gateways will be torn asunder, and
Yeenoghu’s legions will once again terrorize Western Oerik. The elves ask and
grant no quarter. They know they are one step away from
annihilation.
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Drazen’s
Horde
Your request for funding has been
denied. The Blasted Desert is a natural barrier, so spending lavish amounts of
gold on the series of border forts as you suggest would simply be wasteful. A
strong cavalry patrol will be enough to deal with the few straggling orcs that make their way across
the desert. The chances of a large force attacking the empire from this quarter
are, in the estimation of this august body, nil
-Excerpted from the Annals of the
Oligarchs, Year 652.
The
Blasted Desert was the limit of Ravilla’s expansion in the south. The Oligarchs
were aware of habitable regions beyond the desert, but they were deemed
unimportant. Even Trigorian, the elven warlord par excellence, scrapped an
expedition across the Blasted Desert when it became clear that taking an army
through such terrain would be a logistical nightmare. A few scouts did make
the trek, and what they reported simply confirmed and strengthened the
Oligarchs’ stance.
The region
below the Blasted Desert, known in Ravilla simply as “the Southlands,” was found teeming with savage humanoids such as
orcs, hobgoblins, and bugbears. While the sheer number of warlike brutes
was of some concern, the scouts reported that internecine fighting was rampant
in the region. Tribe fought tribe so often that the whole area was in a
perpetual state of war. Only the goblinoids’ legendary rate of reproduction
kept the region from becoming depopulated by constant
warfare.
The
Oligarchs thus decided to turn their attention to other concerns, mainly the
emerging nation of Thalos. The Southlands became an
exotic destination for bands of adventurers, but little importance was attached
to it. Even after the invasion of Ahmut and his nomadic baklien there was no
call to march south. The bakliens were no more native to the Southlands than the elves were, and the people of Ravilla
hoped the fleeing horsemen would be finished off by the savage humanoids so mad
for war.
Into the
chaotic milieu of the Southlands was born a hobgoblin
named Drazen. Like all of his kin, he learned the value of discipline and
leadership. The hobgoblin tribes were smaller than those of the orcs and
bugbears, but they made up for it in organization and battle tactics.
Throughout his youth, Drazen learned the hard lessons of the battlefield and
proved quite astute. He gained a reputation for personal bravery and proved
himself a brutally effective commander.
Despite
his accomplishments, Drazen would likely have remained an obscure goblinoid
warlord if fate had not intervened. The ambitious Drazen called an
unprecedented meeting, bringing over 30 hobgoblin warlords and tribal chiefs
together. He planned to try to form a coalition of tribes to increase hobgoblin
hegemony in the Southlands. The meeting was
interrupted, however, by an incredible display of pyrotechnics in the northern
sky. None of those present had ever seen such a thing before. Eyes widened as a
fiery streamer arced across the desert, growing larger
by the second. The hobgoblins scattered as the flaming missile descended from
the sky and exploded in the midst of their camp. Several chiefs were
incinerated in the blast and the rest thrown to the
ground.
Drazen and the other leaders
shakily got to their feet. They ringed a deep crater bellowing with acrid smoke.
One quick-thinking adept blew the smoke away with a spell, revealing a
battleaxe of unmatched craftsmanship. The weapon thrummed with power, and the
same thought flashed into the mind of every warlord around the crater: With this
axe in my hand / would be unstoppable. No one spoke, for there was nothing to be
said. Weapons rang from scabbards and incantations filled the air. This was a
fight to the death and all present knew it.
Several warlords leaped for the
weapon right away, but spears and magic quickly cut them down. Drazen knew the
adepts had to go first if he was to stand a chance. He rolled backward into the
darkness and stalked around the crater until he spied a clutch of adepts
flinging spells at raging warlords. Drazen came upon them without warning,
attacking out of the darkness with terrible precision. The adepts fell one after
the other, clearing the way to the crater. He then fought his way to the weapon
and was the first to claim it. As his hand closed around the haft, he was filled
with godly power. The remaining warlords fell beneath the axe, leaving
Drazen master of the axe and all the hobgoblin tribes.
Across the
Blasted Desert With Stratis’s axe to aid him, Drazen
proceeded to do the impossible. Once he had consolidated his command of the
hobgoblin tribes, Drazen led his army on a lightning campaign through the
Southlands. Tribe after tribe fell before him. All
were offered a choice: Join Drazen or die. Within two years he had conquered all
of the Southlands, adding orcs, ogres, goblins, and
bugbears to his growing army. He also made a key alliance with a circle of
orc druids. These disparate troops became a frightening force, held together by
hobgoblin discipline.
Even Drazen’s hobgoblin
officers wondered what their leader proposed to do with the army he had
assembled. The answer was not long in coming. Drazen had seen the fires in the
sky. He knew that more of these weapons were to be found in the north, and he
meant to make them his own.
If any doubted the sanity of a
desert crossing, they kept their mouths firmly shut. Drazen and his hobgoblin
lieutenants organized everything down to the smallest detail. The orc druids
were key to the crossing, since they could provide
water to the troops and manipulate the weather. The march was arduous despite
the preparations, and thousands died in the month-long trek. Drazen felt no
pity. In his judgment he had merely stripped away the weakest elements of
his army.
The army Drazen led into the
Sundered Empire was mighty despite the losses. It sliced into the underbelly of
the Free States and what was left of the elven defenses in ioo8. Huge swathes of
territory fell to the horde. No one was ready for such an attack, and the elves
were already beset on several sides. Drazen’s headlong advance was only checked
by that of another victorious army, that of Thalos. The two forces met in the
Free States, and Almira’s army defeated Drazen’s Horde in a hard-fought battle.
This marked the limit of Drazen’s expansion, at least temporarily. Drazen opted
to pull back, consolidate his gains, and recruit new
troops.
The horde was thwarted once, but
as long as Drazen still lives, it is a threat to every nation of the Sundered
Empire.
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