Introduction

Appendix C: Revised Wild Talent Tables

This system of generating wild talents replaces the wild talent tables contained in The Complete Psionics Handbook. To determine your character’s wild talent, roll on Table I with a 1d100. This will indicate which discipline your character’s wild talent is in. Then make a second 1d100 roll on the indicated table. Your character may receive a bonus prerequisite power for the talent indicated; these are marked by an asterisk (*). A character may only roll three talents, but there is no limit to the total number of powers—talents requiring prerequisites could give the character as many as seven discrete powers.

Table I: Wild Disciplines

Roll | Discipline | Table
01-16 | Clairsentience | II
17-35 | Psychokinesis | III
36-61 | Psychometablism | IV
62-70 | Psychoportation | V
71-94 | Telepathy | VI
95-00 | Sciences | VII

Table II: Clairsentience

Roll | Wild Devotion
01-07 | All-Round Vision
08-11 | Bone Reading*
12-17 | Combat Mind
18-25 | Danger Sense
26-28 | Environment
29-34 | Feel Moisture
35 | Feel Sound
36 | Feel Light
37 | Hear Light
38-44 | Know Course
45-48 | Know Location
49-56 | Know Direction
57-60 | Poison Sense
61-64 | Radial Navigation
65 | See Magic
66-68 | See Sound
69-70 | See Ethereal
71-76 | Sensitivity to Observation*
77-78 | Spirit Sense
79-81 | Watcher’s Ward
82-87 | Weather Prediction*
88-90 | Choose from above
91-94 | Roll twice on this table1
95-98 | Roll again2
99-00 | Roll again3

1

Ignore another result of 88 or better.

2

Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.

3

Roll one power on this Then roll on Table VII until a Clairsentient Science is indicated. Ignore additional rolls of 88 or better

Table III: Psychokinesis

Roll | Wild Devotion
01-04 | Animate Object*
05-13 | Animate Shadow
14-18 | Ballistic Attack*
19-21 | Compact
22-29 | Concentrate Water*
30-33 | Control Body*
34-39 | Control Flames*
40-44 | Control Sound
45-49 | Control Light
50-52 | Control Wind*
53-54 | Cryokinesis
55-57 | Deflect*
58-66 | Levitation*
67-69 | Magnetize
70-71 | Molecular Bonding
72-76 | Molecular Agitation
77-80 | Return Flight
81-85 | Soften
86-87 | Static Discharge*
88-90 | Choose from above
91-94 | Roll twice on this table1
95-98 | Roll again2
99-00 | Roll again3

1

Ignore another result of 88 or better.

2

Roll one power on this, and then roll a second wild talent from Table I. Ignore rolls of 88 or better.

3

Roll one power on this Then roll on Table VII until a Psychokinetic Science is indicated. Ignore additional rolls of 88 or better.

Table IV: Psychometabolism

Roll | Wild Devotion
01-05 | Absorb Disease
06-07 | Accelerate
08-09 | Adrenalin Control
10 | Aging
11-14 | Biofeedback
15-16 | Body Control
17 | Body Weaponry
18-22 | Body Equilibrium
23 | Carapace
24-28 | Catfall
29-30 | Cause Decay
31 | Cause Sleep
32-39 | Cell Adjustment
40-41 | Chameleon Power
42-43 | Chemical Simulation
44-46 | Displacement
47 | Double Pain
48-49 | Ectoplasmic Form
50-55 | Enhanced Strength
56 | Expansion
57-61 | Flesh Armor
62-65 | Graft Weapon
66-69 | Heightened Senses
70 | Immovability
71-75 | Lend Health
76-77 | Mind Over Body
78 | Pheromone Discharge
79-80 | Photosynthesis
81 | Reduction
82-84 | Share Strength
85-86 | Spider Touch
87 | Suspend Animation
88-90 | Choose from above
91-94 | Roll twice on this table1
95-98 | Roll again2
99-00 | Roll again3

1

Ignore another result of 88 better.

2

Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.

3

Roll one power on this Then roll on Table VII Psychometabolic Science is indicated. Ignore rolls of 88 or better.

Table V: Psychoportation

Roll | Wild Devotion
01-05 | Astral Projection
06-13 | Blink
14-18 | Dimension Blade*
19-26 | Dimension Walk
27-37 | Dimensional Door
38-40 | Dream Travel
41-44 | Duo-Dimension
45-49 | Ethereal Traveler
50-57 | Phase
58-59 | Phase Object*
60-63 | Pocket Dimension
64-69 | Shadow Walk
70-71 | Spatial Distortion
72-73 | Teleport Lock*
74-77 | Teleport Object*
78-81 | Time Shift*
82 | Time Duplicate*
83-87 | Time/Space Anchor
88-90 | Choose from above
91-94 | Roll twice on this table1
95-98 | Roll again2
99-00 | Roll again3

1

Ignore another result of 88 better.

2

Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.

3

Roll one power on this table. Then roll on Table VII until a Psychoportive Science is indicated. Ignore additional rolls of 88 or better.

Table VI: Telepathy

Roll | Wild Devotion
01-07 | Acceptance
08 | Amnesia*
09 | Attraction*
10 | Aversion*
11 | Awe*
12-16 | Conceal Thoughts
17-18 | Daydream *
19-24 | Empathy*
25-29 | ESP*
30 | False Sensory Input*
31-32 | Identity Penetration*
33 | Impossible Task
34-36 | Incarnation Awareness*
37-38 | Inflict Pain*
39 | Invincible Foes*
40-43 | Invisibility*
44-47 | Life Detection
48-51 | Mind Bar
52-59 | Mind Blank
60 | Phobia Amplification*
61 | Post-Hypnotic Suggestion*
62-64 | Psychic Messenger
65 | Psychic Impersonation*
66 | Repugnance*
67-70 | Send Thoughts*
71 | Sensory Suppression*
72-75 | Sight Link*
76-78 | Sound Link*
79-83 | Suppress Fear
84 | Synaptic Static*
85 | Taste Link*
86 | Telempathic Projection*
87 | Truthear*
88-90 | Choose from above
91-94 | Roll twice on this table1
95-98 | Roll again2
99-00 | Roll again3

1

Ignore another result of 88 or better.

2

Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.

3

Roll one power on this table. Then roll on Table VII until a Telepathic Science is indicated. Ignore additional rolls of 88 or better.

Table VII: Sciences

Roll | Wild Science

Clairsentient Sciences

01-02 | Aura Sight
03-06 | Clairaudience
07-10 | Clairvoyance
11-14 | Detection
15 | Object Reading
16-17 | Precognition
18-19 | Sensitivity to Psychic Impressions
20 | Choose from above

Psychokinetic Sciences

21-22 | Detonate *
23-24 | Disintegrate *
25-26 | Kinetic Control
27 | Molecular Rearrangement*
28-29 | Project Force *
30-34 | Telekinesis
35 | Telekinetic Flight *
36 | Telekinetic Barrier *
37 | Choose from above

Psychometabolic Sciences

38-42 | Animal Affinity
43-44 | Complete Healing
45 | Death Field
46 | Energy Containment
47 | Life Draining
48-49 | Metamorphosis
50 | Nerve Manipulation*
51 | Poison Simulation*
52 | Regenerate*
53-55 | Shadow-form
56 | Choose from above

Psychoportive Sciences

57-58 | Banishment*
59-62 | Probability Travel
63 | Summon Planar Creature*
64-69 | Teleport
70-71 | Teleport Other *
72 | Time Travel*
73 | Wormhole*
74 | Choose from above

Telepathic Sciences

75-77 | Domination *
78-84 | Ejection
85 | Fate Link*
86 | Hallucination*
87 | Mass Domination*
88-92 | Mindlink*
93 | Mindwipe*
94 | Probe*
95 | Superior Invisibility*
96 | Switch Personality*
97 | Choose from above
98-99 | Roll again1
00 | Roll twice on this table2

1

Roll one power on this table, and then roll a wild talent starting from Table I again. Ignore additional rolls on this table of 98 or better.

2. Ignore another result of 98 or better.